![]() If you don't have the vehicle workshop I believe you can temporary store your personal vehicle in there even if it isn't a gunrunning vehicle but I could be wrong ![]() Stored in your Bunker, if you're a frequent visitor to your bunker you'll always be close to itĬan modify gunrunning vehicles like the Nightshark, APC, Insurgent etc (Just need the Vehicle Workshop) Well you can launch the Gunrunning missions from there, can't do it anywhere else really or are trying to say that everyone must agree with you cos your great lol I didn't say it should be able to fire at ground level I said it can't and no I'm not moan I'm simply answering what the point of this thread was and stating the facts why the moc suits my gameplay better. It is also the only vehicle in the game that can lock onto ground targets on foot. ![]() Why would an Anti-Air Turret be able to aim at the ground? Do you also moan that the MoC's cannons are not Lock-On? The Terrorbytes turret can lock on to ground targets, you just need to be far enough away to get them on screen. The TB can ram as well, slightly less than the MoC but it still wrecks stuff. Running Client Jobs with CEO work and I/E will net you a quarter million an hour, roll for four hours and your businesses and Nightclub combined with your Terrorbyte work will make you the money you spent back.ĬEO and Client Jobs can be done in invite only as well. How do you play? The Terrorobyte is worth it simply for I/E anywhere and the Client Jobs, you can easily make the money you spent back in a few hours.
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